This character is part of my upcoming personal 3D project called 'Symbiosis'. Started this project a couple months ago as a way to improve my 3D skills, now that I finished this character there's many things I would probably do differently but also I'm pretty stoked it came out the way it did and surely I've learnt a ton from this.
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Started sculpting the character on Nomad Sculpt then imported it to Blender, did a retopo, textured it and applied a hair particle system for adding realism. After that went to animate the character with Mixamo's mocap and applied a rig using its Blender addon. Once the animation part was done I went to design her garments using Marvelous Designer. Then imported the animation data into MD and made the cloth simulation. Finally went back to Blender to import the cloth sim and do some rendering for the character's final version.